The Wii is capable of a whole new level of immersion in gaming, and Double Agent's controls are nothing more than an afterthought - poorly implemented, and tacked on.
While many people are still debating whether or not the Wii's control scheme is nothing more than a gimmick, Double Agent, unfortunately, reinforces this current perception. The graphics in Double Agent are barely better than what would appear on PS2 and GameCube, and still look inferior to anything the original Xbox could produce. While both feature similar storylines, the two versions differ significantly in two categories: graphics and controls. There are two incarnations of Double Agent: one for the Xbox 360 and PS2, and this one for the Wii. The storyline is furthered through an excellent score and decent voice acting, but there are simply too many flaws in the game to warrant this title occupying major Wii time, let alone significant replayability. Throughout the game, players are presented with opportunities to prove their worthiness to the diametrically opposed ideologies subsequently, the decision may need to be made to murder an innocent person to prove that Sam doesn't just talk the talk.
Reprising the role of Sam Fisher, the player is challenged to complete a series of missions which will test Sam's loyalty to both the United States, as well as terrorist groups. Unfortunately for the rest of us, some gamers may be suckered into buying a title whose predecessors have offered revolutionary and outstanding gameplay, whilst the latest incarnation offers nothing of the sort. Fortunately for Tom, he gets his paycheck regardless of how well a game is designed. Wait, I take that back, Tom Clancy is still quite alive and well - and very well, I'd presume, considering the bounty of money he surely rakes in, as he lends his name to many PC and console games. Tom Clancy must be spinning in his grave.